


In addition, custom manifest files for peds and maps are supported now. Please note that this does not magically work for all games files but only those where the internal game parser supports additions (so no catalog for instance). Second, data file loading allows you to separate your changes to certain files, such as assets_* or metapeds into individual files so that you no longer have to modify the existing one (effectively merging them). This should make it a lot easier to create mods such as custom peds since you can contain most changes to separate files. For instance, it was not possible in previous versions to override the skydome textures to change the moon. While I hope that this does not cause any side-effects, please let me know if mods that worked well previously no longer function correctly. First, support for overriding files used very early during game load has been improved significantly. These are all provided in an example download, see "Examples" further down below for more information.ġ.) Copy all files from "ModLoader" into your RDR 2 game root folder so that files such as vfs.asi are in the same folder as your RDR2.exe.Ģ.) The Mod Manager folder can be anywhere and does not need to be inside the game folder.ģ.) New mods go into lml folder or use the button "Download with Mod Manager" on the mod website if it is supported (see installation video for an example).īeta 11 highlights - Data file merge and manifest supportĪ few new exciting features are part of this update. The three screenshots show replaced assets, replaced font and an altered meta file to change the police response in Valentine to Saint Denis police. It also includes full UI support akin to the GTA V version.

In its current state for RDR 2 it will allow you to replace any file in the game, whether they are streaming files such as models or data files, font files etc. The general idea of Lenny's Mod Loader is to provide an easy way to modify the game.
